My life is rich with mythology, and occasionally the urge surfaces to create as well as experience. The world of Tomorrowlands is where these urges most often take me.
TTU Wiki! This
section of my site will eventually become nothing but a writing repository -- the wiki will
contain all of the universe information, as well as a lively hub for discussions and feedback.
Go check the wiki out.
The Tomorrowlands universe, aka "TTU", is a shared setting for works of fiction. Its principal ideas and characters are (c) 1997-2001 Tad "Baxil" Ramspott. As with all worlds, it is the collective creation of all of its inhabitants and chroniclers; I'm just the one laying the foundations.
Yes, the world is available for use if you wish to create your own Tomorrowlands stories. Some fairly basic limitations apply; please read the "Contributions" page.
(Have more questions on the Tomorrowlands before you get started on that story? Visit the forum! You can ask questions, share ideas, and bug me to post my stuff faster!)
My main foci with Tomorrowlands stories are to explore what the impact of magic and therianthropes would be on today's world; to address social issues of therianthropy in a fictional context; to examine how mythology interacts with us today; and to have fun. Of course, other prospective writers are hardly limited by my choices.
DISCLAIMER: Fact, fiction and Tomorrowlands
What are the Tomorrowlands?
"Gentlemen, we are no longer living in today. We've found ourselves somehow in yesterday's tomorrow."
The Tomorrowlands world is an alternate version of Earth, fundamentally the same as our own until the late days of 1996. At that time, many thousands of the world's inhabitants transformed into other forms (mythical creatures, animals, and some anthropomorphic forms defying easy classification), and magic -- in the traditional, "throw a fireball down Main Street" sense -- suddenly worked.
Most Tomorrowlands stories occur in the decades following that milestone, as major events shaped the world, and as attitudes toward therianthropes gradually shifted. Depending on the geographical and temporal setting of the story, the prevailing attitude toward nonhumans and mages could be repressed or open confrontation (especially in early 1997), outright fear and hostility (through '98, with occasional flare-ups for over 10 years), uneasy truce, conditional acceptance, or wary neutrality.
To understand these attitudes, one has to know the history that produced them ...
Jan 7, 2001. Design (c) 2001 Tad "Baxil" Ramspott.